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1. Out of System - in Player Features and Ideas Discussion [original thread]
It doesn't really need to be contiguous. Just got to have some logic to state when it switches server.
- by Anathema Amat - at 2008.08.15 23:39:00
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2. The lost regions - in Player Features and Ideas Discussion [original thread]
Okay, there are downsides. But what I like, beyond the addition of some new regions, is the idea of differing levels of accessibility to regions, especially newly opened ones, and DED only slowly opening them up rather than suddenly being introduc...
- by Anathema Amat - at 2008.08.15 23:37:00
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3. Making exploration a richer and different experience - in Player Features and Ideas Discussion [original thread]
Thanks! :) I'm going to try to keep this thread going and link to other expansions of the exploration idea. Hopefully it will help focus all the disparate suggestions.
- by Anathema Amat - at 2008.08.15 19:48:00
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4. Out of System - in Player Features and Ideas Discussion [original thread]
In principle I like a lot of the ideas here, and kudos to the effort you put into this. IMO, deep space should be way more empty than near space, and should not offer up much in the way of pirate spawns, etc. There are loads of opportunities for ...
- by Anathema Amat - at 2008.08.15 19:46:00
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5. Bellicose and Scythe Tweaks - in Player Features and Ideas Discussion [original thread]
Scythe Tracking Link bonus is perhaps too little (+3.5% per level) for most players to even consider using one. If it were higher, maybe somewhere between 5% and 10%/level, it would be wider-used, and a decent anti-nano tactic.
- by Anathema Amat - at 2008.08.15 19:04:00
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6. Dynamic Low Sec - Sec Rating - Number of Ships in System. - in Player Features and Ideas Discussion [original thread]
This would only work if it cascaded across the whole sec range, i.e. new null sec opens up, old null sec becomes low sec, low sec becomes high sec, in order to not destroy the whole null:low:high balance. I guess it could be triggered by null sec ...
- by Anathema Amat - at 2008.08.15 18:55:00
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7. Making exploration a richer and different experience - in Player Features and Ideas Discussion [original thread]
Some related threads: Space Anomalies (locked sticky): http://oldforums.eveonline.com/?a=topic&threadID=663629 Archaeology: http://oldforums.eveonline.com/?a=topic&threadID=771721 The Lost Regions: http://oldforums.eveonline.com/?a=topic&t...
- by Anathema Amat - at 2008.08.15 18:26:00
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8. The lost regions - in Player Features and Ideas Discussion [original thread]
Bump for a great idea. I have proposed something a bit similar as part of an expansion of the exploration interface here: http://oldforums.eveonline.com/?a=topic&threadID=847715 I love the way your idea expands this into a colonization and s...
- by Anathema Amat - at 2008.08.15 18:15:00
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9. Astronomical Exploration - Discovering New Systems - in Player Features and Ideas Discussion [original thread]
Edited by: Anathema Amat on 15/08/2008 18:12:39 I have thought similar for a while now. My preference is for this to be done via exploration rather than missions mechanism, although perhaps the reward for discovery could come from an NPC corp,...
- by Anathema Amat - at 2008.08.15 18:11:00
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10. Initial discovery of new regions and permanent sites by exploration - in Player Features and Ideas Discussion [original thread]
Edited by: Anathema Amat on 15/08/2008 18:02:48 I have attempted to open this up into a more general discussion here: http://oldforums.eveonline.com/?a=topic&threadID=847715 -Anathema
- by Anathema Amat - at 2008.08.15 18:03:00
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11. Sneaking across the void between systems (and past cyno jammers) - in Player Features and Ideas Discussion [original thread]
I like the idea, especially as it has the potential to enrich the exploration experience which at the moment is, IMO, lacking distinctiveness from other PvE aspects. As far as the direct traverse is concerned, it seems to me that, within the game...
- by Anathema Amat - at 2008.08.15 18:01:00
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12. Making exploration a richer and different experience - in Player Features and Ideas Discussion [original thread]
Edited by: Anathema Amat on 15/08/2008 17:44:47 Edited by: Anathema Amat on 15/08/2008 17:44:06 I have long thought that exploration should provide a distinctive and different aspect to Eve, but that, at the moment, the content is usually ...
- by Anathema Amat - at 2008.08.15 17:44:00
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13. Wormholes combining PVE and PVP - in Player Features and Ideas Discussion [original thread]
Agreed, exploration needs a buff, and this would be a good way to do it. At the moment, exploration seems to be too much like missions in character, and I'd like to see something that provides a completely different game experience. Any permanent...
- by Anathema Amat - at 2008.08.15 17:09:00
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14. Speed Rebalanced: Feedback thread - in Test Server Feedback [original thread]
Originally by: fazeley I still can't believe there is all this palaver about an issue which could simply be resolved by a quick rebalance of polys and possibly snakes. I think that comment gets to the heart of it. The new mechanics -...
- by Anathema Amat - at 2008.08.12 22:26:00
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15. Simpler nano nerf - in Test Server Feedback [original thread]
Edited by: Anathema Amat on 11/08/2008 18:12:57 Although I applaud the principle of the nano nerf, to me it seems that CCP have made the whole thing far too complex, and the upshot has been some major hits to the capabilities of some ships, th...
- by Anathema Amat - at 2008.08.11 18:12:00
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16. SAVE THE VAGA - in Test Server Feedback [original thread]
Interesting discovery. Although the vagabond is far weakened, if fit with AC it can now hit an interceptor approaching from range (I can no longer come up with intys capable of >6 km/sec without faction gear and rigs), whereas before it would h...
- by Anathema Amat - at 2008.08.11 17:49:00
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17. Speed Rebalanced: Feedback thread - in Test Server Feedback [original thread]
Edited by: Anathema Amat on 11/08/2008 17:37:08 Speaking as a minmatar pilot who likes speed, although the nerf is going to hurt I agree with the basic principle. Sure, there are some anti-nano tactics that kinda work, but the game is skewed t...
- by Anathema Amat - at 2008.08.11 17:36:00
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18. Locations of 0.0 supermalls? - in Market Discussions [original thread]
I've done a fair amount of 0.0 trade, both in NPC regions and alliance sovereignties. In general, it's best to figure out the politics first, and make sure that there is somewhere that (a) you can dock (most outposts will not let you), and (b) not...
- by Anathema Amat - at 2008.08.09 16:40:00
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19. Distress signals - in Player Features and Ideas Discussion [original thread]
Originally by: Kiki Arnolds The code for launching a becon is already there for cynos, so it shouldn't be that hard. Yes, but it requires a seperate launcher. This should be a mechanism innate to all ships. Originally by: Kiki ...
- by Anathema Amat - at 2008.08.06 17:53:00
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20. Re-scale Lo-Sec - in Player Features and Ideas Discussion [original thread]
Originally by: Caldari 5 Originally by: Anathema Amat Well, tbh it is not always going to be useful. It is as much intended as a realistic RP element as anything else. However, I know of several corps that patrol low sec systems an...
- by Anathema Amat - at 2008.08.06 17:32:00
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